No, it didn’t take 13 years to code this iOS app that will be launching October 2nd in the all new iOS AppStore. If that were the case Brayden would have had to have started programming when he was born.
Brayden started making games as early as he could pick up a magna-doodle and scratch out some symbols on the magnetic board. “OK mommy, here’s the rules…” he would say as he went into a lengthy list of “if this, then this” statements. Little did he know that in a few short years he would turn his curiosity and love of making games into something that would be available to millions on the premiere marketplace for mobile games.
Fast forward to 2017 and you will find Brayden putting his finishing touches on Octopuz. He learned to code using Apple’s Swift programming language. He received an online course on how to code with Swfit from @devslopes Devslopes. Between schoolwork, swim practice and just being a kid, Brayden progressed through the course and decided he wanted to make a game. He did not want the game to look like it was made by a 13 year old. He wanted his game to be fun, look great, and be something that a gamer would enjoy wether tey knew it was developed by a “kid” or by a real game studio.
You will be able to find out how Brayden did on October 2nd when Octopuz is available in the Apple AppStore. Until then, you can check out this page www.chainreactiongames.org/octopuz. You can also check out this game preview video on YouTube.